The in-game graphics are also spectacular, creating a colorful and varied world that is rich with detail.Īlong with Sword of Fargoal's original author, Jeff McCord, who created the C64 version in 1983, Paul Pridham and Elias Pschernig have created a wonderfully rich and rewarding game play experience. As you enter the game, go up or down stairs, find the Sword of Fargoal, and trigger other events, the animations and accompanying music really enhance the play experience. The sound effects are all new (designed by co-author Paul Pridham), and have a dramatic, dynamic sound for explosions, finding of artifacts, and battle sounds, etc.Ĭharlie Canfield (who has worked for ILM and other major animation studios) has created beautifully rendered transitional graphics which appear throughout the game play. The music for the game has been written by Daniel Pemberton, well-know soundtrack musician who has also done the music for games like "Little Big Planet," and numerous British and international television shows. Orchestrated music and dynamic sound effects The premise of Sword of Fargoal Legends is simple enough: you are an adventurer tasked with finding the titular sword.Take the stairs downward on your quest and find more and more new things the deeper into the dungeon that you go! Each level you go to has new maps and new level types (currently three level types). Place your finger anywhere on the screen, and your character goes exactly where you want it to at any time. Springing from Fargoal's original top-down dungeon style, but adding a subtle 3-D effect, you will find that you can walk around the dungeon very intuitively with the game's virtual finger-push navigation. The graphics style creates a balance between the game's "retro" roots and the modern iPhone capabilities.Each has its own characteristics and behaviors and there is endless variety, depending on how each individual game plays out. The human-type characters include Elfs (watch out for those arrows) and Rogues to Dark Warriors and Assassins. The monsters range from Ogres and Trolls, to Wyverns and Shadow Dragons. Over 30 types of monsters and other characters.You find traps, treasures, monsters, and other unexpected characters as you go. When you travel down into the dungeon depths, you reveal your map by exploring through the myst, mapping the rooms and passages as you go. Each time approximately 107 levels and variations are generated as the game begins. Rather than the typical well-worn paths of other dungeon-crawlers, "Sword of Fargoal" has infinite variety due to the fact that the dungeon levels are different for every game. The replayability of the game is unsurpassed. Features over 20 levels of randomly-generated dungeon to explore.The game has been rebuilt from the ground up with all new graphics, music, and animations, and has hundreds of new features and gameplay elements added. "Sword of Fargoal" is a retro-classic game, originally published for the Commodore 64 (C64) in 1983.
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